The conference presentation. The monograph. The quarter-long course. What else?
Please join the NU Public Humanities Colloquium Dec. 2, 12:30-2 pm at the Alice Kaplan Institute for the Humanities for “What can Humanists Make?”—a conversation about the diversity of projects, products, and de/performances humanists located within the academy (can) make. We’ll be joined by Danny Snelson (Ph.D. in English, UPenn), Andrew Mellon Postdoctoral Fellow in Digital Humanities, whose 2015 dissertation includes published “deformance” codas for each chapter, and Elizabeth Hunter, PhD student in Theater and Drama, at work on “Something Wicked,” a video game of Shakespeare’s Macbeth.
Our speakers encourage you to read Lisa Samuels and Jerome McGann, “Deformance and Interpretation” (1999) and The Digital Humanities Manifesto 2.0* as well as to check out the following deformance texts:
Text: Holly Melgard, The Making of the Americans
Sound: JHave, MUPS
Movies: Danny Snelson, Flash Artifacts
*Regarding the Manifesto’s co-authorship, a note from the blog of Todd Presner (Faculty Chair of the DH lab at UCLA and professor of Germanic languages) highlights an important element of DH: “Parts of the manifesto were written by Jeffrey Schnapp, Peter Lunenfeld, and myself [Presner], while other parts were written (and critiqued) by commenters on theCommentpress blog and still other parts of the manifesto were written by authors who participated in the seminars. This document has the hand and words of about 100 people in it.”
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