First 3D render

This semester I decided to register for the 3D animation class in order to strengthen my overall game designer and developer profile and skills. In fact, from all the games, prototypes, and projects that I have made the lack of a solid aesthetic have always been the main missing piece. Learning 3D has always been something I wanted to venture in and now this class will push me through an academic context to finally be able to do it.

In this first render, we have been tasked to assemble different pieces of a character that was divided into multiple pieces.

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