This question I have had plenty of dreams about… In fact, since I have started discovering myself within the Game Development world I have always wondered to myself, what if I could remove all the financial limits that are restricting me? What if I could just skip everything that is slowing me down in the process of making a game by using a budget. All games that I have built so far have been mainly dragged down by the lack of skilled people within each field of game making. In fact, I would characterize my main field of work within game making as game design and also game engineering. But in most of the projects I have worked on, I have found myself working on 3D Designing, Sound Designing, and also UI Design. The work I produce in those fields usually would not be satisfactory for the bigger picture I had for the game and therefore result in a drop in motivation and product quality.
I would therefore invest my budget mainly in artists and engineers that are passionate in their fields and have the same vision of what a game is supposed to be as me. I have realized through all my time coding that skills and collaboration are the two main assets in finishing a great game project. Moreover, efficient hardware and software are the weapons you will give to your exceptional team to make your dream come true. I would get software that could hypothetically support most of my game design imagined projects in order to not limit myself, as limiting creativity is the biggest game designer devastator. As games allow you to travel anywhere you want in your mind and embody any character you can imagine, it is important to allow yourself to know that it is possible to achieve your craziest game concepts and ideas. Lastly, I would invest greatly in skills and learning, even though I have the possibility to rely on my team, I want to be able to know anything that is being done within my game studio. From Art to Sound, to the most complex engineering scripts, knowing what is happening on a technical level could truly make me a great game maker. As the holder of the big picture, knowing how to unlock even the smallest problems could push my potential extremely far.