Child labor and Fast Fashion VR

Concept and how world-building was applied

There’s a huge phenomenon of child labor within the fashion industry (more specifically fast fashion) and this was something that once I was aware of I could not ignore. So I thought that a good way of spreading awareness about this issue is through a VR app that would visually simulate how terrible these environments are for children who are often removed from school and put it into harsh working conditions in order to survive and support their families. While some child labor can be beneficial where they are monitored, and they only work specific times of the day in order to support their education however, this is a minority and the majority of children working in these sweatshops don’t have any protection or rights.

Mood board 

My assets are mostly from the “Asset Store” within unity. I aimed for the style to be leaning towards drawn on and uses earthy colors that contrast with the bright garments that are being made. As for audio sources I used Envato Elements website.

 

Video walk-through of the environment can be found here Google Drive Link

 

Planning, Experimentation

My mistake was that I started too late on the project for the amount of potential I wanted for it. Some of the errors I faced are below

One of the first issues was that I couldn’t connect my Oculus Quest 2 into unity while Unity should have been able too. I faced the same issue in Side Quest and after an hour of attaching and detaching my device it finally recognized it and I was able to do the same in Unity as well.

Another issue that heavily affected my project was the inability to attach scripts due to the compiler errors I couldn’t find solutions for.

User-tests (only from the recorded experience)

User test 1 – Nasser

User test 2 – Eman 

Learnings and Next Steps

I think that some things I would have done differently is the experience of the sweatshop where players could have experienced more within the room. Another thing that I would improve on is the text that was featured in the app as well as its placement. This experience within Unity definitely was a huge learning curve that made me realize that with platforms such as Unity issues are inevitable and starting late makes it impossible (for me at least) to reach the goals I had for this app.

 

 

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *