Project #2 – Motion Graphics | Blog Post #4

Blog Post #4 | The Motion Graphics Project
This project was interesting as it would be the first time I wouldn’t be creating my own world through sound but rather accompanying sound with an already established world. The key task here was to use a video with poor/no sound that had motion graphics and attach sound to it to bring it more to life; which is exactly what was done here. Below will be the dissection of the project.
The video has been taken from the YouTube channel Kurzgesagt – In a Nutshell, from their video titled “What If We Nuke the Moon?”. In the original video, much of the sound design had been ignored to instead keep the main focus on the narrator’s voice. There were simple sound effects added in the video such as basic chirps from the birds and tapping sounds, but nothing too complex. I decided this would be a great option to showcase what I’ve learned thus far in my Sound Design class as it not only had basic wipes/transitions to use sound design elements to play with, but to also stretch my abilities by actually applying sound on action more carefully and fine tune a sound I’ve been meaning to perfect, (that being explosions and the sound of space).
What was done successfully during this project was matching the sound with the action appropriately. This wasn’t just timing the sounds with the action on screen but also matching the sound with what the audience would imagine when watching the video. However, some sound choices are subjective as most of the sounds are based on reality as opposed to more a cartoonish feel. I felt as though adding realistic sound to a cartoon which doesn’t incorporate too many cartoony elects to the visuals can be something to get away with, but it shouldn’t be a habit to develop for all sound projects concerning cartoons. Another element of the project which I believe was done well would be the distance of some sounds depending on the subject in focus within the frame. In example, there is a scene where a chicken is cooked by the explosion in the distance. The sound of the explosion felt far away from the chicken, etching its way closer as the chicken was being cooked.
What I found to be the most challenging of this project was the actual creation of the explosion itself. The explosion used in the video was a nuke, the largest of all Earthly explosions. To mimic this explosion, I knew I would need to not only use one sound and make it loud. It required texture, heft, and volume; a lot of which needed to be found from various sounds of explosions and then blended together into one. In the screenshot, you can see that for the explosion itself, there are six different explosion tracks, all used simultaneously to create the explosion. Unlike the twelve used to create the collateral explosions within the shell of the nuke, the actual explosion required more focus on the phrase “less is more”, while still carefully choosing which sounds to use and to make it loud enough to bring a good enough payoff. The explosion created, due to the limitations of the sound effects provided, unfortunately wasn’t exactly what I hoped for but I believe was good enough for what was created. For future creations of explosions, perhaps I’ll create my own sounds or use more outside sources other than Epidemic Sound.
All in all, I believe a good project for a video was made here. However, I will say it has given me insights into the type of sound design I’m more accustomed to, that being sound effects for video games and soundscapes of my own design.
