I’m a Ph.D. Candidate in the Screen Cultures Program in the Department of Radio, TV and Film. My area of interest is queer video game studies, and I have a background in new media studies, film studies and television studies. My dissertation project looks at the relationship between software and institutionality, the elided histories of queer and trans computing, queer video games and interactive art, the study of software and hardware interfaces, and the relationship between queerness and code. A large part of my research is invested in creating new frameworks for examining video games and software through the lens of queer theory, trans studies, software studies, interface theory, theories of everyday life, affect theory, critical space and geography studies, and theories of embodiment and phenomenology.
I’m also a graphic designer and video game designer. I’ve worked as a Research Fellow at the Game Changer Chicago Design Lab at the University of Chicago and I’m currently the lead artist and graphic designer for “Quest for Mars,” an educational simulation and interactive game used to teach robotics in an 8th grade science curriculum.